Monday 1 March 2021

A Super Saturday Of Dungeons, Bombs, Balls & Mines


As the end of the month is just one day away, today (Saturday) saw huge progress towards the Achievement goals for the year with a enormous haul of 51 unlocks. The haul began with the continuation of Dungeons & Bombs to completion. 

Stage 17 Completed (20G)
 opened the session after saving the Princess at stage 17 and was swiftly followed by Stage 18 Completed (20G) for saving the Princess at stage 18. 





Stage 19 Completed (20G)
 popped after saving the Princess at stage 19 and then minutes later, Stage 20 Completed (20G) unlocked after saving the Princess at stage 20. 




Stage 21 Completed (20G)
 popped after saving the Princess at stage 21 and was soon followed by Stage 22 Completed (20G) after saving the Princess at stage 22.




Stage 23 Completed (20G)
 unlocked after saving the Princess at stage 23 and then up popped Stage 24 Completed (20G) after saving the Princess at stage 24. 



The halfway point of the game came with the unlocking of Stage 25 Completed (20G) after saving the Princess at stage 25. Stage 26 Completed (20G) popped after saving the Princess at stage 26. 






Stage 27 Completed (20G)
unlocked after saving the Princess at stage 27 before Stage 28 Completed (20G) popped after saving the Princess at stage 28. 




Stage 29 Completed
 (20G) popped after saving the Princess at stage 29 and the morning session ended with Stage 30 Completed (20G) after saving the Princess at stage 30. 




Progress resumed in the afternoon with Stage 31 Completed (20G) after saving the Princess at stage 31 and soon after Stage 32 Completed (20G) unlocked after saving the Princess at stage 32. 





Stage 33 Completed (20G) unlocked after saving the Princess at stage 33 and then Stage 34 Completed (20G) followed after saving the Princess at stage 34. 






Stage 35 Completed (20G) popped after saving the Princess at stage 35 and was then followed rapidly by Stage 36 Completed (20G) for saving the Princess at stage 36.



Stage 37 Completed (20G)
 popped after saving the Princess at stage 37 and was then followed rapidly by Stage 38 Completed (20G) for saving the Princess at stage 38. 




Stage 39 Completed (20G)
 unlocked after saving the Princess at stage 39 and was then followed rapidly by Stage 40 Completed (20G) for saving the Princess at stage 40. 




Stage 41 Completed (20G)
 popped after saving the Princess at stage 41 with the swift joining of Stage 42 Completed (20G) for saving the Princess at stage 42. 



Stage 43 Completed (20G) 
 popped after saving the Princess at stage 43 and barely a minute later Stage 44 Completed (20G) unlocked after saving the Princess at stage 44. 



Stage 45 Completed (20G)
 popped after saving the Princess at stage 45 and then Stage 46 Completed (20G) after saving the Princess at stage 46. 




Stage 47 Completed (20G) unlocked after saving the Princess at stage 47 and then up popped Stage 48 Completed (20G) after saving the Princess at stage 48.





Stage 49 Completed (20G)
 lit up the final straight after saving the Princess at stage 49 and then finally the last pop on the game came in Stage 50 Completed (20G) for saving the Princess at stage 50 and for the final time. 



The early evening saw a new entry and one from this week's purchases in the form of #Sinuca Attack, a puzzler of sorts and a reasonably good completion time for the 15 unlocks. The session began with the popping of Level Master I (40G) after completing the opening level of the game. 

Ball Hitter I (40G)
swung in after hitting balls six times and was soon followed by Switch Hero I (40G) after hitting two switches. 



Ball Hitter II (80G) popped after hitting balls 20 times and was swiftly followed by Ball Hitter III (80G) after hitting balls 40 times as between the two pops were very packed levels. 




Switch Hero II (80G)
 flicked in after hitting six switches and the run continued with Level Master II (40G) unlocking after beating level two. 




Level Master III (40G) popped after successfully beating level three and soon Level Master IV (80G) popped after successfully beating level four. 




Level Master V (80G) popped for successfully beating level five and within a minute, Level Master VI (80G) unlocked for successfully beating level six. 




Switch Hero III (80G) flicked in after hitting switches 12 times and the level run continued with Level Master VII (80G) popping after beating level eight. 






Level Master VIII (80G) unlocked after successfully beating level 10 and the final unlock and the completion came with Level Master IX (80G) after successfully beating level 12.





Later in the evening, another of the week's purchases began in Minesweeper Genius and the unlocks opened with Professor (15G) after completing a level with three stars and the short session ended with Student (10G) popping after finishing a level with one star. 





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