A mix of two games today (Friday) began with the continuation of Smart Moves which eventually reached completion.
The session began with Cave (80G) after successfully completing the Cave zone and was followed later on by Desert (80G) for completing the Desert zone.
Castle (80G) popped next after successfully completing the Castle zone, surprisingly easier than the previous two zones and the early morning session ended with Ruin (80G) after completing the Ruin zone.
A second afternoon session saw another of the week's purchases enter the collection in Dungeons & Bombs which despite being out today has had many testers who found a trick to aid progression through the game leading to a nice opening haul across the day of 16 unlocks.
The unlocks are for each level so there will be some repetition here and starting with Stage 1 Completed (20G) after saving the Princess at stage 1. Stage 2 Completed (20G) followed after saving the Princess at stage 2.
Stage 7 Completed (20G) unlocked after saving the Princess at stage 7 and the run continued with Stage 8 Completed (20G) after saving the Princess at stage 8.
Stage 9 Completed (20G) popped after saving the Princess at stage 9 before Stage 10 Completed (20G) unlocked after saving the Princess at stage 10.
Stage 11 Completed (20G) unlocked after saving the Princess at stage 11 and of course Stage 12 Completed (20G) popped after saving the Princess at stage 12.
Stage 13 Completed (20G) proved lucky after saving the Princess at stage 13 and the luck continued with Stage 14 Completed (20G) after saving the Princess at stage 14.
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