After beginning a backlog catch-up at the start of the year, 2016 has seen a gigantic lull in blogging updates with gaming suffering the most. The catch up has finally begun and starts with monthly summaries only while the daily/weekly statistics are being collated which has taken a long time with such a backlog.
The platform was 122/30 so a huge domination for the 'current gen'. Just one completed game this month in the form of Cubot -The Complexity of Simplicity.
The other totals saw a haul of 7783 TA with a 7148/635 divide while the gamer score saw a total of 4800 G with a split of 4325/475.
The first gaming goal of the year came on the 22nd as I finally reached 250,000 TA.
February continued the good start to the year with a slight reduction on January with 141 unlocks to extend the run of 100+ per month.
The platform split was 133/8 which saw not only a huge domination from the 'current gen' but a sorry total for the X360 era.
The other totals saw a haul of 6196 TA with a 6027/169 divide while the G achieved was 3535 with a split of 3415/120.
No game completions this month though sadly but there was success in terms of goals with 8000 unlocks reached.
March continued the run of 100+ unlocks for the year but with a slightly lower total of 111 overall.
The platform split was 96/15 meaning another month dominated by the current gen but one which saw the figures for the non X1 platforms improve.
The other totals saw a haul of 6419 TA with a 5539/880 divide while the G achieved was 3600 with a split of 3110/490.
A single completion this month in Lego Marvel Super Heroes.
April just about continued the run of 100+ unlocks for the year with a slightly lower total of exactly 100 unlocks.
The platform split was 62/38 meaning that the non X1 platforms formed over a third of the total for the first time in 2016.
The other totals saw a haul of 6385 TA with a 3994/2392 divide while the G achieved was 2405 with a split of 1950/455.
A single completion this month in Riptide GP2,
This summary was originally started earlier in the year but after such a backlog of writing and blogging has taken until November to complete.
The next post will see May-August catch-up but the timescale of publishing is unconfirmed at present.
January
Continuing from where the opening blog for the year left off, January started 2016 in good form with 152 unlocks to extend the run of 100+ per month.
The platform was 122/30 so a huge domination for the 'current gen'. Just one completed game this month in the form of Cubot -The Complexity of Simplicity.
The other totals saw a haul of 7783 TA with a 7148/635 divide while the gamer score saw a total of 4800 G with a split of 4325/475.
The first gaming goal of the year came on the 22nd as I finally reached 250,000 TA.
February
February continued the good start to the year with a slight reduction on January with 141 unlocks to extend the run of 100+ per month.
The platform split was 133/8 which saw not only a huge domination from the 'current gen' but a sorry total for the X360 era.
The other totals saw a haul of 6196 TA with a 6027/169 divide while the G achieved was 3535 with a split of 3415/120.
No game completions this month though sadly but there was success in terms of goals with 8000 unlocks reached.
March
March continued the run of 100+ unlocks for the year but with a slightly lower total of 111 overall.
The platform split was 96/15 meaning another month dominated by the current gen but one which saw the figures for the non X1 platforms improve.
The other totals saw a haul of 6419 TA with a 5539/880 divide while the G achieved was 3600 with a split of 3110/490.
A single completion this month in Lego Marvel Super Heroes.
April
April just about continued the run of 100+ unlocks for the year with a slightly lower total of exactly 100 unlocks.
The platform split was 62/38 meaning that the non X1 platforms formed over a third of the total for the first time in 2016.
The other totals saw a haul of 6385 TA with a 3994/2392 divide while the G achieved was 2405 with a split of 1950/455.
A single completion this month in Riptide GP2,
This summary was originally started earlier in the year but after such a backlog of writing and blogging has taken until November to complete.
The next post will see May-August catch-up but the timescale of publishing is unconfirmed at present.