Thursday 19 September 2013
Wednesday 18 September 2013
Castle Of Illusion Collects
An early morning go on Castle Of Illusion saw a pursuit of the remaining collectibles which when found unlocked three achievements and out me only one shy of completing the game in its entirety.
World of Illusion (40G) unlocked for collecting all of the Magic Playing Cards while Quickshot (40G) shot in for collecting all of Donald's Chilli Peppers.
Finally, Masters of Illusion (40G) conjured in for completing all of the Castle Statues and was fair reward for a long week of effort with only the achievement for collecting all of the Diamonds left to unlock.
World of Illusion (40G) unlocked for collecting all of the Magic Playing Cards while Quickshot (40G) shot in for collecting all of Donald's Chilli Peppers.
Finally, Masters of Illusion (40G) conjured in for completing all of the Castle Statues and was fair reward for a long week of effort with only the achievement for collecting all of the Diamonds left to unlock.
Saturday 14 September 2013
Castle Of Illusion Story Completed
A long evening/early morning go on Castle of Illusion saw four unlocks including the final story acheivement but the unlocking began with Fortune Hunter (20G) for collecting 50% of the Magic Diamonds while Illusion Breaker (20G) popped up for breaking the illusion of 25 enemies via projectiles.
Masters of Iillusion (80G) fought in with some effort for completing the story by defeating Mizrabel and the session drew to a close after Castle Decor (20G) unlocked for completing a castle statue.
Masters of Iillusion (80G) fought in with some effort for completing the story by defeating Mizrabel and the session drew to a close after Castle Decor (20G) unlocked for completing a castle statue.
Thursday 12 September 2013
Tuesday 10 September 2013
Mickey Mouse Enters Castle Of Illusion
Castle Of Illusion is the next game on my playlist after having purchased the download over the weekend, it has been remastered from the amazing game I played a long time ago on the Sega Master System and so far has brought back good memories of the levels I loved playing on.
Three achievements popped in the hour long play beginning with Pretty Picture (20G) for collecting 50 diamonds to unlock the first painting while Disillisioned (20G) unlocked for breaking the illusion of 75 enemies.
Just before I went to bed, Tick Tock (20G) clocked in for completing a stage in Time Attack mode and with that I saved and exited the game.
Three achievements popped in the hour long play beginning with Pretty Picture (20G) for collecting 50 diamonds to unlock the first painting while Disillisioned (20G) unlocked for breaking the illusion of 75 enemies.
Just before I went to bed, Tick Tock (20G) clocked in for completing a stage in Time Attack mode and with that I saved and exited the game.
Sunday 8 September 2013
AlphaJax Spells As Saints Row IV Becomes Complete
An early morning catch up on AlphaJax saw the unlock of Deft Doer (10G) for playing 100 moves across all games.
Later on I continued my pursuit of finishing Saints Row IV as I needed two final achievements for completion and early on Fourth and Forty (40G) clocked in for spending over 40 hours in the Simulation. A long day of effort on challenges and activities spanning six hours climaxed with the unlocking of The Challenge King (30G) for completing all of the challenges and my final scenes can be seen in the following video...
So Saints Row IV becomes my 10th retail completion and 20th overall completion as some previous completions have received DLC which has uncompleted' them and hopefully will be re-completed in the future.
Later on I continued my pursuit of finishing Saints Row IV as I needed two final achievements for completion and early on Fourth and Forty (40G) clocked in for spending over 40 hours in the Simulation. A long day of effort on challenges and activities spanning six hours climaxed with the unlocking of The Challenge King (30G) for completing all of the challenges and my final scenes can be seen in the following video...
So Saints Row IV becomes my 10th retail completion and 20th overall completion as some previous completions have received DLC which has uncompleted' them and hopefully will be re-completed in the future.
Saints Row IV Story Climaxes In 250th Post
Saints Row IV is two unlocks away from 100% completion after a truly amazing day which saw the milestone of 75,000 G reached early on and saw the completion of the story late in the evening.
A haul of 16 achievements totalling 375 G and 652 TA points began with the unlocking of Paranormal Bromance (25G) for completing all Matt's quests and missions while Bouncin' with an Old Friend (25G) popped up for completing all Johnny Gat's quests and missions.
Elementary (10G) swept in after choosing a new element for all of my superpowers and swiftly following was Where's My Cape (20G) for purchasing all superpower upgrades.
And I Ran... (10G) sped in for Super Sprinting for 250,000 metres while Experimental Tech (20G) shot in for killing 25 Aliens with the following weapons: Dubstep, InflatoRay, Bounce Gun, Disintegrator, Abduction, and Black Hole Gun.
Half Way Home (25G) moved in for completing half of the open world gameplay in two districts of the simulated Steelport then Pounded The Pavement (10G) stomped in for killing 100 Aliens using the Stomp Super Power.
The Two Shaundis (25G) unlocked for completing all Shaundi's quests and missions while How It Should Be (40G) came in for completing all open world game play across the entirety of simulated Steelport.
On Her Saints Secret Service (25G) spied in for completing all Asha's quests and missions and was soon joined by Zoo Keeper (10G) for killing 25 Wardens which took a lot of effort may I add.
A Real Cluster... (30G) finally unlocked after collecting all Data Clusters which totalled 1255 spread across the map and was an lot of work but the success was soon increased as I Am Become Death (30G) dropped in for killing 1000 Aliens with any combination of Super Powers.
Saints and Sensibility (30G) linked in for completing 'Grand Finale' after having completed all 'Homie Missions' and the final achievement of the night was the nail in the coffin for the villain Zinyak in the shape of Imperator (40G) for completing 'Grand Finale' and in doing so bringing the story to a close.
So just two achievements left on the game mean playing for a total of 40 hours and completing all of the 65 challenges of which I have completed 36.
A haul of 16 achievements totalling 375 G and 652 TA points began with the unlocking of Paranormal Bromance (25G) for completing all Matt's quests and missions while Bouncin' with an Old Friend (25G) popped up for completing all Johnny Gat's quests and missions.
Elementary (10G) swept in after choosing a new element for all of my superpowers and swiftly following was Where's My Cape (20G) for purchasing all superpower upgrades.
And I Ran... (10G) sped in for Super Sprinting for 250,000 metres while Experimental Tech (20G) shot in for killing 25 Aliens with the following weapons: Dubstep, InflatoRay, Bounce Gun, Disintegrator, Abduction, and Black Hole Gun.
Half Way Home (25G) moved in for completing half of the open world gameplay in two districts of the simulated Steelport then Pounded The Pavement (10G) stomped in for killing 100 Aliens using the Stomp Super Power.
The Two Shaundis (25G) unlocked for completing all Shaundi's quests and missions while How It Should Be (40G) came in for completing all open world game play across the entirety of simulated Steelport.
On Her Saints Secret Service (25G) spied in for completing all Asha's quests and missions and was soon joined by Zoo Keeper (10G) for killing 25 Wardens which took a lot of effort may I add.
A Real Cluster... (30G) finally unlocked after collecting all Data Clusters which totalled 1255 spread across the map and was an lot of work but the success was soon increased as I Am Become Death (30G) dropped in for killing 1000 Aliens with any combination of Super Powers.
Saints and Sensibility (30G) linked in for completing 'Grand Finale' after having completed all 'Homie Missions' and the final achievement of the night was the nail in the coffin for the villain Zinyak in the shape of Imperator (40G) for completing 'Grand Finale' and in doing so bringing the story to a close.
So just two achievements left on the game mean playing for a total of 40 hours and completing all of the 65 challenges of which I have completed 36.
Saturday 7 September 2013
Saints Row IV Customizes
A long afternoon and evening session on Saints Row IV saw a haul of seven achievements putting me on 81% completion of the game and began with The Face of the Saints (25G) for doing all Pierce's missions and quests while Epic Jump Quest (10G) popped up for jumping from the roof of 3 Count to the Nuke Plant, without touching the ground or other rooftops.
Maximum Stopping Power (20G) unlocked for upgrading a weapon to the max and soon Better This Way (10G) popped up for customising all of the weapons on the radial.
Here! Catch! (10G) unlocked for killing 100 Aliens via the Telekinesis Super Power while Back in the Day (10G) popped up for spending two hours outside of missions with past Saints Row characters as homies.
Finally as the day drew to a close, The Whole Story (20G) unlocked for finding and collecting all Audio Logs.
Maximum Stopping Power (20G) unlocked for upgrading a weapon to the max and soon Better This Way (10G) popped up for customising all of the weapons on the radial.
Here! Catch! (10G) unlocked for killing 100 Aliens via the Telekinesis Super Power while Back in the Day (10G) popped up for spending two hours outside of missions with past Saints Row characters as homies.
Finally as the day drew to a close, The Whole Story (20G) unlocked for finding and collecting all Audio Logs.
Friday 6 September 2013
Saints Row IV Proves Loyalty
A quick go early morning followed by a mid-afternoon go saw a total of four unlocks which began with The Full Kinzie (25G) for completing Kinzie's quests, missions and romance while Actor-Turned-Politician (25G) for completing all Keith David's quests, missions and romance.
Bringin' the Heat (10G) unlocked for killing 100 Aliens with the Fire Buff Super Power while Benjamin (CENSORED) King (25G) popped up for completing all Ben King's quests, missions and romance.
Bringin' the Heat (10G) unlocked for killing 100 Aliens with the Fire Buff Super Power while Benjamin (CENSORED) King (25G) popped up for completing all Ben King's quests, missions and romance.
Thursday 5 September 2013
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