Sunday, 27 December 2015

150,000G Reached In A Bumper Cross-Platform Fortnight

After the initial test of a weekly summary, a neglect in blogging began but with the end of 2015 just a few days away, I need to be up to date going into the new year starting with the remaining weeks of November. This post covers the period of the 8th-22nd November finishing with the two year anniversary statistics for the Xbox One.


Zoo Tycoon achievementsSpectra achievementsNovember 8 saw a session split between two games on the Xbox One in the form of Spectra and Zoo Tycoon with a total of three achievements and 45G split in favour of Spectra. 





EA SPORTS Active 2 achievements Costume Quest 2 (Xbox 360) achievementsA World of Keflings (Win 8) achievementsJames Cameron's Avatar achievements

The ninth saw a huge effort in the Achievement Chase with four games featuring - Avatar, EA Active 2, A World of Keflings (Win 8) and Costume Quest 2 which was a completion. The quartet combined for a huge total of 24 achievement and a massive haul of 1,167G.




Grand Theft Auto: San Andreas achievementsA shorter session followed on the 10th as GTA-San Andreas took centre stage with five achievements for 120G. The pursuit of reaching 150,000 G was within reach with just 185 G left to claim.


 
Grand Theft Auto: San Andreas achievements
Vancouver 2010 achievementsHalo: The Master Chief Collection achievements

November 11 is written as Armistice Day and in this context also as the day when I reached my all-time goal of 150,000 G.The plan had been to do a perfect split of 100,000 G on the X360/Windows platforms and 50,000 G on the Xbox One but a date stamped unlock meant a slight difference of 10 G overall. On the Xbox One was a Halo-The Master Chief Collection and on the '360- GTA-San Andreas and Vancouver 2010 with the latter being the historic game used for the milestone.  The trio of games combined for five achievements and 185 G.



Feeding Frenzy achievements      
 The 12th saw a début for backward compatible Xbox 360 game Feeding Frenzy which saw a reasonable three achievements for 30G. The following day saw Feeding Frenzy continue but with only two achievements for 40 G.
 


Gems of War achievementsThe 14th saw a tiny bit of play time as Gems of War was started on the Xbox One with just a single achievement being unlocked for just 5 G. The session continued into the next day with three further achievements unlocked for 45 G and the next day was the only game played for one more achievement for 50 G.



Q achievementsAfter débuting earlier in the month, Xbox One Indie game Q had a lengthy play session on the 17th with a total of 11 achievements unlocked for a very low 60 G but given the game's total is 99 achievements for 1000G, it was a small drop in the Q ocean.




Hexic HD achievementsJoy Ride Turbo achievementsNovember 18th saw two backward compatible '360 titles combine as Hexic and Joyride Turbo resulted in a total of seven achievements for 90 G.





Golden Axe achievementsAnother backward compatible from the Xbox 360 was given a début in the form of retro classic title Golden Axe which in a session of about an hour resulted in three achievements for 55 G.







Minecraft: Story Mode - A Telltale Games Series achievementsA new game came on the Xbox One as Minecraft -Story Mode received it's first play which saw four achievements for a total of 95 G








LEGO Jurassic World achievementsMinecraft: Story Mode - A Telltale Games Series achievementsThe following day saw the Minecraft-Story Mode session continue with a début for Lego Jurassic World also on the Xbox One coming later in the day, the two combined for four achievements and 125 G.




Halo: The Master Chief Collection achievementsNovember 22 marked two years since the launch of the Xbox One so it was apt that Xbox One title Halo-The Master Chief Collection was played on which saw two achievements for 15 G. However for the Xbox One itself, my statistics across the two years make for good reading with a total of 2172 achievements, 90,033 TA points and a huge haul of 50,405 G.


Friday, 20 November 2015

Arcades Dominate November Opening Week

This year has seen the traditional daily updates suffer massively to the point where there have been less than 50 posts across the year as a whole so for the rest of the year, I will be testing out the prospect of weekly summaries instead.


Boggle achievementsProject Spark achievementsThe month began with  plays across Project Spark and Boggle both on the Xbox One and the outcome saw four achievements and a haul of 175 G.






Boggle achievementsThe next day saw another session on Boggle with a quick stop on Battle Islands which was also on the Xbox One.
Battle Islands achievements
The day saw a small haul of three achievements and 300 G.





Sparkle Unleashed achievementsA new game graced the Achievement Chase as Sparkle Unleashed on the Xbox One an a good intro session saw two unlocks. The game gives an easy start as 150 G came rapidly.





Another new game to add to the list after my co-op partner came across Spectra for the Xbox One.

Spectra achievementsSo I had a quick go and came away with a single achievement and 10 G too.




Frozen Free Fall: Snowball Fight achievementsA puzzling session saw Frozen Freefall and Sparkle Unleashed combine on the Xbox One.

Sparkle Unleashed achievementsThe outcome was a share of five achievements with a huge haul of 300 G with Sparkle dominating the total.



Pneuma: Breath of Life achievements Continuing the influx of new arcade games this month, the sixth saw the introduction of Pneuma- Breath of Life on the Xbox One.

The session was a quick one but a good puzzler too with two achievements resulting in 200 G.





Pneuma: Breath of Life achievementsSleeping Dogs: Definitive Edition achievementsQ achievements         Unmechanical: Extended Edition achievements
 The week closed with a bumper day with Q debuting while Sleeping Dogs, Pneuma: Breath of Life and Unmechanical Extended returning.

The quartet of games combined in five achievements and a total of 254 G as the pursuit of 150,000 G grew closer.       

Sept/Oct Backlog Summaries

After a complete neglect of what is still my strongest blogging strand, the September and October summaries need to be done.

September

As the year reaches its final third, September saw a reasonable haul overall as it continued the run of 100+ unlocks in a month.

The main positives in the month were the milestones of 140,000 G and 7250 unlocks (without apps). In terms of numbers, September saw a total of 125 unlocks with a spread of 118 on Xbox One and a seriously low seven on the Xbox 360/Windows platforms.

Sadly, there were no completions this month but progress was made towards future ones with a haul of 2,425 G split 2,330 (X1) and 95 (X360/Win) coupled with 4,375 TA split at 4,184 (X1) and 191 (X360/Win).


October 

After December 2014 claimed the title of 'Best Ever Month' with a 200+ unlock haul, thoughts of a new record were far from the focus when October began but very different when it ended.

A stunning month also featured a new 'Best Ever Day' on the 16th which saw 100 unlocks and over 2000 TA/G to smash the previous best from March 27th.

Numbers wise, a first ever 250+ in 252 unlocks saw a good split of 159 (X1) and 93 (X360/Win) with the latter being the best 'last gen' count of the year.

The TA also saw a record haul of 8,271 with a fairly imbalanced split of 6,382 (X1) and 1,889 (X360/Win) while completing the trio of success was a huge 5.495 G which was split 4,290 (X1) and 1,205 (X360/Win).

Of course, being the best month meant a lot of milestones being reached with the main successes being reaching 7,500 achievements, 145,000 G, 230,000 TA and the 40% completion rate which includes reaching 55 completions overall.

In terms of completions, October saw a quartet with the trio of The Walking Dead Season One (X1) and both versions of Season Two coming on the 100 unlock day of the 16th while Slice Zombies Kinect came on the 20th.